production edit diary: colour grading and sound fixing
- May 5, 2018
- 2 min read
With the clips placed on the timeline and adjusted, its time to get technical. The first step is to fill the first scenes with sound. Due to the windy sounds from the footage, it was not able to be salvagable so i looked into finding multiple sound effects to create an artificial foley through youtube public domain audio library. the opening two shots were made with a mix of four sound effects, a crow calling (has somehow caught a bird flying out of the bushes in time) a desert wind effect, crashing waves and a cricket. an modified sound of a door slam was used as a transistion sound, and also used to sound somewhat like a gunshot. Other secondary sounds came from the soundtrack (provided by craig) and was used at the begimnning and the ending shots so that the scenes were not bogged down in music.

color grading was quite new to me as i had not had to do this before but after a small amount of practice i managed to get it. each colour wheel changes the colour of each section of the image, the shadows, the midtones and the highlights of an image and at the side changes the gamma gain and setup. from this colour wheel. thanks to this tool i created two colour grading effects, named "Sunset vista" and "dream"

sunset vista was made to imitate the western orange sunset vibe of films such as "Logan" while dream is a cold tone to reflect the mind of our stranger who is alone and largely based on "silent hill's" enviroment.

the major issue i have had to deal with however is the sound. because of the echoing nature of the bus shelter, the metal doors are blown by the wind causing dialoge in a scene to be unaudible, the actors dialoge being too quiet due to the echo and in a lot of cases causing the sound to pop in between cuts. to deal with the latter issue i added a dissolve effect to smoothly transistion to the next scene without any popping issues. the next issue was to deal with the echoing issues, using an equilzer definetly helped out a bit but not completly. reducing its gain allowed the hissing in the audio to not be heard as much as it was previously.

The last step in editing at this point is to add a title and render the project in time for hand in.




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